Mul, J. de The Game of Life. Chapter 16, pp. 251-266.
De Mul states that the player creates a ludic identity because he/she is appropriated certain aspects of the game which, as result, changes the identity of the player. Is this an argument in favour of those theories that claim people get violent by playing violent video games?
Raessens, J. (2009). Homo ludens 2.0.
Under which conditions does play becoming serious and seriousness become play?
Huizinga, J. (1938/1951). Homo ludens. Proeve eener bepaling van het spel-element der cultuur.
What are the (dis) advantages of the ludification of our society?
Kadervraag
Are there theories / theorists that contrast the idea of the so called ludification of our society proposed by Huizinga and Reassens?
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